Hinderstap

One of Soyvarhoid's smaller settlements, and the location in which the party members from Poldur first arrived.

The Curse
Until recently, Hinderstap was the site of a terrible curse: every night, its inhabitants would be lost in a powerful rage, slaying each other and destroying their own village. At dawn, they would all revert to the place they had first woken up, and begin to rebuild -- only to destroy it again the following night. Individuals traveling through Hinderstap could be trapped as well, if they died to the citizens during the night.

The curse was held in place by seven seals hidden throughout the village. Though the party at first opted to leave the seals in place, an unknown faction believed to be lead by a mobster formerly of Poldur shattered the first seal, releasing uncontrolled surges of wild magic and beginning a sequence of events that necessitated destroying the rest. While Neira Cutren absorbed the wild magic, the party sought the remaining seals and destroyed them, freeing the last from within the innkeeper Tepin and freeing Hinderstap from its curse.

Unfortunately, the time loop the citizens of Hinderstap were trapped in turned out to be separate from the curse -- a construction of Enoreth, or so Birel Galanodel was led to believe.

Disappearances
Since the unraveling of the curse, some of Hinderstaps echoes have begun to disappear. Three echoes, known to exist to the northeast, have all vanished, leading to surges of refugees to Enoreth's Reach and George's Town. The reason for this disappearance is unknown, but its effects are profound, threatening to lead to war between Stormwatch and Keymarheren.

Notable Individuals

 * Tepin, the innkeeper
 * Jeff, a dwarven stable boy
 * Haulo, a visitor trapped by the curse